I'm a DevOps engineer with over a decade of hands-on experience across development, automation, and system administration. It started at thirteen, when I founded a gaming community and found myself running dedicated servers on both Linux and Windows — which turned out to be a very effective way to learn infrastructure.
Since then I've built and optimized web applications, networking tools, and automation systems: kernel-level firewalls, packet generators, mod platforms, cloud infrastructure, and the analytics pipelines behind them. I like systems that stay fast under load, and I like writing down how they work so the next person doesn't have to guess.
These days most of my time goes into my own projects, TekWorks and The Modding Community, plus a software role at another company. I'm not looking for a new role right now, but I'm always glad to connect! Come talk to me about packets, kernels, game development, modding, or whatever you happen to be building.
Age 11
First lines of code
Started out writing and editing existing game modifications for the game Left 4 Dead using SourcePawn (for SourceMod).
Age 13
Founded a gaming community
Ran dedicated game servers on Linux and Windows, and learned infrastructure and networking the hard way.
Since
Shipping in the open
Web apps, bots, networking tools, and automation — most of it open source and documented.
Now
TekWorks & The Modding Community
Building a software publisher and a modding community with a focus on open source and community-driven development. Also creating our own gaming platform underneath Godot!